Version 9.9


Greetings Adventurer

An updated version is now available

Version 9.9 updates:

NEW

  • 0 Successes = you don’t succeed (the GM may allow reattempts with consequence)
  • Acrobatics: added Jump
  • Athletics: removed Jump, added Endurance Running
  • Caltrops: 1 DMG or stops 1 Move 
  • Enemy Turn: the Hero must make the applicable Might or Mind Check (depending on the Enemy Attack; 1 Check per Attack). When Defending a Physical Attack, select either Dodge (0 DMG) or Block (-1 DMG). Using a Shield or 2H Staff = +1D to Block (1 Attack per Round). Shield = no DMG if ‘sundered’ at player discretion. 2H Staff = Improvised Item Check
  • Languages: +1D to Parley if speak Target’s Community Language, excluding Common
  • Lost, Damaged or Stolen (eg lost swimming across a river; damaged after fall; or stolen by thief): 1 Personal or Mundane Item (0#) like a handkerchief or pipe; 2-3 Normal Item; 4 Weapon; 5 Magic Item; 6 Coin Pouch (roll 1D; 1 Gem, Valuable, or Jewelry; 2-5 1D GP + 1D SP; 6 the whole pouch
  • Small Encounter: includes Mooks

CLARIFIED

  • +1D Skilled (excl. Spells)
  • Attack 2 Targets: 1 roll
  • Carry Capacity: -1D max. carry = +9#, or pull Cart up to 12# load
  • Challenge: the number of Successes a Hero needs when making Proficiency Check
  • Defend against physical Challenges = Might Check 
  • Fail to Defend or Resist = DMG or applicable Condition or Effect
  • Fall (Far; 1 Action). 
  • Fire: max. 1 DMG at end of each Turn
  • Forced Entry = if your Size is greater than the Obstacle’s Size, the Obstacle can be breached eg a Medium Hero can break through a Small-sized hatch; would need a Might Check to force open a Medium door; and cannot bypass a Large portcullis
  • Hide: find cover or concealment to Surprise, ambush or just avoid detection
  • Languages: all Heroes know Common. Demi-humans add their Community language
  • Levitate: Self, float for +1 R, and/or 1 Near Move vertically; 
  • Magic (1 Action to use) eg Artefact, Potion, Scroll or Spell = +/-1 Stamina, +/- 1D on a Check, or 1 Effect
  • Net:  Medium Target -1D or 1 Action to free
  • Pathfinder: reduced 'survive extreme elements' to Survival
  • Proficiency: a high number means you’re better at Might (physical challenges or martial Actions eg use weapons; Block; Dodge; Resist poison; climb; sneak). A low number means you’re better at Mind (mental challenges or complex Actions eg use a healing kit; use Magic; Resist fear; pick lock; search) 
  • Provisions: 1 per day 
  • Resist mental Challenges = Mind Check
  • Spells (Holy & Arcane) = unlimited
  • Total (EL): +1 per Hireling or Animal Companion
  • Turn Order: on your Turn perform 1 Action
  • Willpower: resolve; Resist eg Fear, Paralysis, Spells that target your Mind

Now Onward To Adventure!

Files

AGE-of-ADVENTURE-RPG-v9.9.pdf 280 kB
23 days ago

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