Version 9.9
Greetings Adventurer
An updated version is now available
Version 9.9 updates:
NEW
- 0 Successes = you don’t succeed (the GM may allow reattempts with consequence)
- Acrobatics: added Jump
- Athletics: removed Jump, added Endurance Running
- Caltrops: 1 DMG or stops 1 Move
- Enemy Turn: the Hero must make the applicable Might or Mind Check (depending on the Enemy Attack; 1 Check per Attack). When Defending a Physical Attack, select either Dodge (0 DMG) or Block (-1 DMG). Using a Shield or 2H Staff = +1D to Block (1 Attack per Round). Shield = no DMG if ‘sundered’ at player discretion. 2H Staff = Improvised Item Check
- Languages: +1D to Parley if speak Target’s Community Language, excluding Common
- Lost, Damaged or Stolen (eg lost swimming across a river; damaged after fall; or stolen by thief): 1 Personal or Mundane Item (0#) like a handkerchief or pipe; 2-3 Normal Item; 4 Weapon; 5 Magic Item; 6 Coin Pouch (roll 1D; 1 Gem, Valuable, or Jewelry; 2-5 1D GP + 1D SP; 6 the whole pouch
- Small Encounter: includes Mooks
CLARIFIED
- +1D Skilled (excl. Spells)
- Attack 2 Targets: 1 roll
- Carry Capacity: -1D max. carry = +9#, or pull Cart up to 12# load
- Challenge: the number of Successes a Hero needs when making Proficiency Check
- Defend against physical Challenges = Might Check
- Fail to Defend or Resist = DMG or applicable Condition or Effect
- Fall (Far; 1 Action).
- Fire: max. 1 DMG at end of each Turn
- Forced Entry = if your Size is greater than the Obstacle’s Size, the Obstacle can be breached eg a Medium Hero can break through a Small-sized hatch; would need a Might Check to force open a Medium door; and cannot bypass a Large portcullis
- Hide: find cover or concealment to Surprise, ambush or just avoid detection
- Languages: all Heroes know Common. Demi-humans add their Community language
- Levitate: Self, float for +1 R, and/or 1 Near Move vertically;
- Magic (1 Action to use) eg Artefact, Potion, Scroll or Spell = +/-1 Stamina, +/- 1D on a Check, or 1 Effect
- Net: Medium Target -1D or 1 Action to free
- Pathfinder: reduced 'survive extreme elements' to Survival
- Proficiency: a high number means you’re better at Might (physical challenges or martial Actions eg use weapons; Block; Dodge; Resist poison; climb; sneak). A low number means you’re better at Mind (mental challenges or complex Actions eg use a healing kit; use Magic; Resist fear; pick lock; search)
- Provisions: 1 per day
- Resist mental Challenges = Mind Check
- Spells (Holy & Arcane) = unlimited
- Total (EL): +1 per Hireling or Animal Companion
- Turn Order: on your Turn perform 1 Action
- Willpower: resolve; Resist eg Fear, Paralysis, Spells that target your Mind
Now Onward To Adventure!
Files
AGE-of-ADVENTURE-RPG-v9.9.pdf 280 kB
23 days ago
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Age of Adventure RPG - a Lasers and Feelings fantasy hack (v9.9)
A one-page heroic fantasy tabletop role-playing game
More posts
- Version 9.898 days ago
- Version 9.7Jul 28, 2024
- Version 9.6Jul 27, 2024
- Version 9.5Jul 09, 2024
- Version 9.0Feb 17, 2024
- Version 8.5Nov 10, 2023
- Version 8.0Sep 19, 2023
- Version 7.5Jul 05, 2023
- Version 7.0Feb 26, 2023
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