Version 9.7


Greetings Adventurer

Version 9.7 updates:

  • Large+ Size rule (REMOVED): unnecessarily complicated Combat (eg if your Large Companion is Attacked); I also feel it removed player agency eg in use of Special Actions. Finally, the bonus was irrelevant because a failed Proficiency Check doesn't mean you "don't hit" it just means "you don't do damage" eg the wound is superficial, or doesn't penetrate the Large target's defences
  • Willpower (UPDATED): to cover "resolve; Resist mental Attacks, such as from Spells like Paralyse
  • Combat (REVISED): to Defend against physical Attacks, select Dodge = 0 DMG or Block = -1 DMG (if Block with any Item other than a Shield = first succeed an Improvised Item Check). Use Shield or 2H Staff = +1D to Block 1 Attack per Round (Shield = 0 DMG if ‘sundered’ at player discretion); Resisting mental Attacks uses Mind. Fail to Defend or Resist = Enemy inflicts DMG (or applicable Effect)
  • Proficiency Checks (UPDATED): added -1D Other (as determined by GM; see also “Special Actions”)
  • 3 Successes (REMOVED): Critical Successes are not applicable in the game (aligns with no Critical Failures)

Now Onward To Adventure!

Files

AGE-of-ADVENTURE-RPG-v9.7.pdf 280 kB
70 days ago

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