Version 9.5


Greetings Adventurer

An updated version of this title is now available.

Version 9.5 includes all the updates and revisions since v9.0

  • Athletics = added jump and endurance
  • Block = Shield can be sundered; 2H Staff requires Improvised Item Check
  • Called Shot = includes Hit a Ranged Target engaged in Melee
  • Campaign Play = updated Success gains and Artefacts
  • Elf Community = gains Pathfinder
  • Encounter Table: added Size Check Rules; updated Forced Entry description
  • Far Move = -1D to Action
  • Healing Kit = includes Healing Herbs
  • Improvised Item = roll 1D. On a 1 the Item Fails (Breaks or Malfunctions)
  • Items = added some extra Items that can be purchased, like Spyglass, Mirror, Net
  • Large Animals = increase in Stamina
  • Launched Weapons = now covers 1H and 2H
  • Magic = updated explanation of 1 Action Cost, Magic effects and Casting Spells
  • Orc Community = gains Athletics
  • Parley = removed negotiate coin advantage as well as Lip Reading and Sign
  • Proficiency Checks = removed 3D max; added Item bonus
  • Random Target (eg in a Melee group) = assign numbers on a 1D; factor in Size
  • Reactions (automatic; no Hero Points gained) = Defend; Resist; avoid Surprise
  • Resilience = toughness; Resist poison or disease
  • Running the Game = added Randomisers and Large+ Size rules from Rules Addendum
  • Sell Item = 1/2 GP Cost if Hero was 1st Owner
  • Sneak = added Backstab Bonus terminology, +1D to Hit and +1 DMG next Round
  • Spells = Darksee, Light and Speak now last +1D R
  • Surprise = 1 free Round before Turn Order rolls (Hero = +1D to Hit eg Attacks from a successful Hide Action, or -1D to Defend eg fails a Detect Reaction against an Ambush or Trap)
  • Unarmed = see also ‘ Special Actions’, like Disarm
  • Willpower = resolve; Resist mental Attacks from applicable Curses or Spells

Now Onward to Adventure!

Files

AGE-of-ADVENTURE-RPG-v9.5.pdf 281 kB
Jul 09, 2024

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