Version 10.5
Greetings Adventurer
An updated version of this title is now available.
Version 10.5 includes all the updates since Version 10.0
- 0 Successes = you fail (reattempt and fail again = the GM makes things worse. Excludes combat)
- 2 Attacks = 1 roll; 1 Target twice, or 2 Targets in Melee range of each other
- Animal Companions = added Size examples eg Rat, Dog and Horse
- Artefact Type: Ranged is Near to Far
- Athletics: updated endurance (removed run)
- Block with Shield (or 2H Staff, Improvised Check) = +1D versus all Attacks (-1 DMG)
- Cover Page = New
- Encounter Level (EL) = Each Hero EL = 6, +2 per Hireling; +1 per Small Animal Companion; +2 for Medium and +3 for Large. Each Encounter: EL = (S) x (A) x (C), plus Stamina bonuses ( +1 Armor; +2 Shield; +3 Boss)
- Encounter Table = Size includes Size Checks
- Enemy Turn: renamed to Enemy Attacks
- Fate: use to determine whether a situation favors the Hero eg the innkeeper’s attitude, or how an ally fares against an Encounter
- Forced Entry = Large Obstacles require Large Sized creatures; ½ to breach
- Hero Points: added excludes ‘junk rolls’
- Hide: reworded; avoid detection; find cover or concealment to gain Surprise
- Hit specific Ranged Target engaged in Melee: reworded; penalty only applies if Target is the same Size or less than others in Melee
- Hirelings & Animal Companions = Stamina is 1 per Size (Small Companions Stamina 1; Medium Companions (including Hirelings) Stamina 2; Large Companions Stamina 3
- Item Mishap (eg crushed from impact, lost underwater, or stolen in crowd if Hero fails Detect): 1-5 nothing; 6 roll another 1D (1 personal or mundane 0# Item; 2-3 Normal Item; 4 Weapon; 5 Magic Item; 6 Coin Pouch).
- Launched Weapons: updated to 'all'
- Pickpocket or Loot Body: 1-3 Nothing; 4-5 1D SP; 6 Valuable, Jewelry or Gem.
- Pulling a Cart = Added what Animal Companions can pull (Hirelings can pull 6# per 1H)
Size = use for DMG dealt and base Stamina - Starting Gear: renamed from Basic Gear
- Travel to Location: previously Travel Distance; removed Far travel distance
- Unarmed in Special Actions: renamed to 'Unarmed Maneuver'
- Weather: updated; 1-3 Dry; 4-5 Wet; 6 Hazardous (may impact visibility, movement or require a Skill Check eg to avoid DMG): roll another 1D = 1 fog; 2 freezing; 3 heatwave; 4 snow; 5 thunderstorm; 6 wind.
Now Onward To Adventure!
Files
AGE-of-ADVENTURE-RPG-v10.5.pdf 281 kB
5 days ago
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Age of Adventure RPG - a Lasers and Feelings fantasy hack (v10.5)
A one-page heroic fantasy tabletop role-playing game
More posts
- Version 10.415 days ago
- Version 10.332 days ago
- Version 10.245 days ago
- Version 10.199 days ago
- Version 10.0Dec 11, 2024
- Version 9.5Jul 09, 2024
- Version 9.0Feb 17, 2024
- Version 8.5Nov 10, 2023
- Version 8.0Sep 19, 2023
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