Version 5.0


Greetings Adventurer

An updated version of this title is now available.

Version 5.0 Update: includes all the cumulative revisions since Version 4.5:

  • Spells: +1R = lasts this Round and next; added the "R" so not to be confused with other +1 references mentioned elsewhere
  • Magic: Scrolls, Potions and Artefacts grant 2 Successes
  • Forced Entry: Structure Size also reflects Size required to attempt Breach
  • Proficiency Checks: need at least 1D to perform a Check
  • Turn Order: added Combat, changed Heroes and Allies to 'Participants'
  • Stamina: includes Incapacitated and Dying
  • Surprise: Attacker gets Free Turn; Heroes do not get Shield bonus
  • Overencumbered: +9 max; halves Move
  • Proficiency Checks: no D = no roll
  • Armor: halves Swim or Climb Moves
  • Defend: always minimum 1D to Defend, if feasible
  • Enemy Actions: if a Hero not involved; roll 2D: C1 Enemy = 1 Success for each 1-2; C2 Enemy = 1 Success for each 1-4
  • Equipment: added Custom Item cost = x 2GP
  • Hirelings and Animals = updated costs, damage and descriptions; all have 1 Stamina
  • Falling: Far = 2 DMG

Now Onward to Adventure!

Files

AGE of ADVENTURE RPG (v5.0).pdf 276 kB
Oct 01, 2022

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