Version 6.5
Greetings Adventurer
An updated version of this title is now available.
Version 6.5: includes all the cumulative revisions since version 6.0
- DELAY: reworded to act anytime at a lower Turn (= your new Turn Order)
- FIRE INTO MELEE: Miss = assign 1 in 6 to each Other Target in Melee, then roll 1D
- FORCED ENTRY: Size of structure = Structure Stamina (SS), and Size required to breach; Might (or Size) Check to DMG the SS, 0 = breached
- FREE ACTIONS = Speak, Draw, Drop, Near Move
- HERO POINTS: can expend 1 point to add 1 DMG (max); +1D to a Proficiency Check is also a maximum
- ITEMS: added Ale , Fire Bomb and Map
- ITEM - Carts: added the required Sizes needed to pull them
- ITEM - Poison: 1 Check per dose
- MOVEMENT: Near = a Free Action; Far = 1 Action, if run
- NPC ACTIONS: that don’t involve a Hero; use "Favorability" to decide and describe outcomes
- SKILLS - Halfling Hide: added ambush
- SKILLS - Rogue Sneak: Flank 1 Target in combat, next Round at +1D to Hit, +1 DMG, and +1D Defend);
- SURPRISE: outside of combat, eg ambush; Attacker gains 1 Round (before normal Turn Order starts) +1D to Hit (or -1D if Hero surprised) and +1 DMG
- SKILLS - Warrior Unarmed: Strike, Push, or use -1D Special Actions like Disarm or Grapple; an Unarmed Disarm includes taking Item
- SPELLS: removed 'overlaps' rule; Touch includes Self; 'R' reworded to additional Rounds active; Cleric Strike is Instant
Now Onward to Adventure!
Files
AGE-of-ADVENTURE-RPG-v6.5.pdf 276 kB
Feb 11, 2023
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Age of Adventure RPG - a Lasers and Feelings fantasy hack (v9.9)
A one-page heroic fantasy tabletop role-playing game
More posts
- Version 10.016 hours ago
- Version 9.5Jul 09, 2024
- Version 9.0Feb 17, 2024
- Version 8.5Nov 10, 2023
- Version 8.0Sep 19, 2023
- Version 7.5Jul 05, 2023
- Version 7.0Feb 26, 2023
- Version 6.0Dec 18, 2022
- Version 5.5Nov 03, 2022
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