Version 6.5


Greetings Adventurer

An updated version of this title is now available.

Version 6.5: includes all the cumulative revisions since version 6.0

  • DELAY: reworded to act anytime at a lower Turn (= your new Turn Order)
  • FIRE INTO MELEE: Miss = assign 1 in 6 to each Other Target in Melee, then roll 1D
  • FORCED ENTRY: Size of structure = Structure Stamina (SS), and Size required to breach; Might (or Size) Check to DMG the SS, 0 = breached
  • FREE ACTIONS = Speak, Draw, Drop, Near Move 
  • HERO POINTS: can expend 1 point to add 1 DMG (max); +1D to a Proficiency Check is also a maximum
  • ITEMS: added Ale , Fire Bomb and Map
  • ITEM - Carts: added the required Sizes needed to pull them
  • ITEM - Poison: 1 Check per dose
  • MOVEMENT: Near = a Free Action; Far = 1 Action, if run
  • NPC ACTIONS: that don’t involve a Hero; use "Favorability" to decide and describe outcomes
  • SKILLS - Halfling Hide: added ambush
  • SKILLS - Rogue Sneak: Flank 1 Target in combat, next Round at +1D to Hit, +1 DMG, and +1D Defend); 
  • SURPRISE: outside of combat, eg ambush; Attacker gains 1 Round (before normal Turn Order starts) +1D to Hit (or -1D if Hero surprised) and +1 DMG
  • SKILLS - Warrior Unarmed: Strike, Push, or use -1D Special Actions like Disarm or Grapple; an Unarmed Disarm includes taking Item
  • SPELLS: removed 'overlaps' rule; Touch includes Self; 'R' reworded to additional Rounds active;  Cleric Strike is Instant

Now Onward to Adventure!

Files

AGE-of-ADVENTURE-RPG-v6.5.pdf 276 kB
Feb 11, 2023

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