Version 2.3


Greetings Adventurer

An updated version of this title is now available.

Version 2.3

  • COST OF LIVING: Heroes earn (and spend) 10 GP between adventures, living whatever ‘non-adventuring’ life they choose. Payment from Adventuring is supplemental income, effectively netting heroes 6 + 2D GP for each adventure completed (plus Loot and possible Artefacts)
  • CUSTOM CHARACTER MATRIX: added numbers to the Table to assist random generation
  • GOAL ACHIEVEMENT (in lieu of a Magical Artefact): Once per Adventure your Character can say how a previous Goal Achievement helps them in a current non-Combat Encounter (in collaboration with the GM’s approval). Examples: your Reputation or Fame precedes you and gains you Favour or Aide. Or your Accomplishment or Deed provides you with an Advantage, Opportunity or Benefit in the Scene. No Proficiency Check required. Value, if necessary, is 6 GP
  • HIRELING DEFAULT SKILLS = 1 x Primary and 1 x Secondary; Player choice or Random: 1 x COMMUNITY Skill, and 1 x ROLE Skill (if Cleric or Wizard, only 1 Spell is known)

Now Onward to Adventure!

Files

AGE-OF-ADVENTURE-Rules-Addendum-v2.3.pdf 381 kB
57 days ago

Get Age of Adventure RPG - Rules Addendum (v2.4)

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