Version 1.5
Greetings Adventurer
An updated version of this title is now available.
Version 1.5 includes all the updates and revisions since v1.0
- 2H STAFF: DMG = roll 1D (1-3 = 0 DMG; 4-6 = 1 point of DMG)
- ANIMAL SKILLS: Specialty (eg Tracking; Fighting) = x 2 GP cost ; +1D to Checks (each 1 = 1 Success)
- CARRY CAPACITY: updated; Hirelings can Carry 6#
- COST OF LIVING: Heroes earn (and spend) 10 GP each month between adventures, doing non-adventuring work of their choice
- CUSTOM METAL WEAPONS: added rules for using silver or cold-iron weapons against certain otherworldly creatures
- DISTANCE GENERATOR: added random time to next adventure Main Location, and Sub-location
- HIRELING SKILLS: gain 2 Specialties ; +1D to Checks (each 1 = 1 Success)
- RANDOM MAGICAL ARTEFACTS: added
- TRAVEL & RESOURCE MANAGEMENT: clarified Modifiers apply to MIND Checks
- UNFAVOURABILITY (MISHAPS) GENERATOR: updated
Now Onward to Adventure!
Files
AGE-OF-ADVENTURE-Rules-Addendum-v1.5.pdf 363 kB
Jan 06, 2024
Get Age of Adventure RPG - Rules Addendum (v2.4)
Age of Adventure RPG - Rules Addendum (v2.4)
A one-page additional rules supplement - for Game Masters
Status | Released |
Category | Physical game |
Author | codenameage@gmail.com |
Tags | age-of-adventure, d6, Fantasy, lasers-and-feelings, old-school, One-page, rules-addendum, Supplement, Tabletop role-playing game |
More posts
- Version 2.490 days ago
- Version 2.3Aug 01, 2024
- Version 2.2Jul 01, 2024
- Version 2.1Jun 18, 2024
- Version 2.0Jun 17, 2024
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