Version 1.5


Greetings Adventurer

An updated version of this title is now available.

Version 1.5 includes all the updates and revisions since v1.0

  • 2H STAFF: DMG = roll 1D (1-3 = 0 DMG; 4-6 = 1 point of DMG)
  • ANIMAL  SKILLS: Specialty (eg Tracking; Fighting) = x 2 GP cost ; +1D to Checks (each 1 = 1 Success) 
  • CARRY CAPACITY: updated; Hirelings can Carry 6#
  • COST OF LIVING: Heroes earn (and spend) 10 GP each month between adventures, doing non-adventuring work of their choice
  • CUSTOM METAL WEAPONS: added rules for using silver or cold-iron weapons against certain otherworldly creatures
  • DISTANCE GENERATOR: added random time to next adventure Main Location, and Sub-location
  • HIRELING SKILLS: gain 2 Specialties ; +1D to Checks (each 1 = 1 Success) 
  • RANDOM MAGICAL ARTEFACTS: added
  • TRAVEL & RESOURCE MANAGEMENT: clarified Modifiers apply to MIND Checks
  • UNFAVOURABILITY (MISHAPS) GENERATOR: updated

Now Onward to Adventure!

Files

AGE-OF-ADVENTURE-Rules-Addendum-v1.5.pdf 363 kB
Jan 06, 2024

Get Age of Adventure RPG - Rules Addendum (v2.4)

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