A downloadable game

Magical Enchantments (v2.1) is a one-page supplement for the Age of Adventure One-Page RPG - a heroic fantasy tabletop roleplaying game using a hacked version of John Harper's Lasers and Feelings.

A list of magical inspirations  for use as Potions, Scrolls and  Artefacts

Includes:

  • an "Artefact Type" table which can be rolled on after the completion of a Quest to determine the type of magical enchantment gained
  • Expanded rules on Artefacts
  • 36 Magical Enchantments
  • Conversions for Holy and Arcane Spells
  • Basic Enchantments

Select from the list or roll D66 

  • 11 Acid
  • 12 Animate
  • 13 Blind
  • 14 Breathe
  • 15 Charm
  • 16 Commune
  • 21 Confusion
  • 22 Cure
  • 23 Curse
  • 24 Dispel
  • 25 Earthquake
  • 26 Elements
  • 31 Enchant
  • 32 Ethereal
  • 33 Fabricate
  • 34 Fire
  • 35 Force
  • 36 Fumble
  • 41 Haste
  • 42 Hold
  • 43 Ice
  • 44 Identify
  • 45 Illusion
  • 46 Invisibility
  • 51 Knock
  • 52 Mark
  • 53 Move
  • 54 Mouth
  • 55 Polymorph
  • 56 Shatter
  • 61 Silence
  • 62 Size
  • 63 Strength
  • 64 Swarm
  • 65 Telepathy
  • 66 Wall

Now Onward To Adventure!

Download

Download
AGE OF ADVENTURE Magical-Enchantments-v2.1.pdf 246 kB

Install instructions

Thank you for downloading Magical Enchantments (v2.1) for the Age of Adventure RPG

This is a printer friendly file

Now Onward to Adventure!

Development log

Comments

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I really like everything you did! It make my GM life easier for quick session... 

I have 1 question... Could you please explain the +1R. 

Does it mean 1 round or the actual round + 1 round or Next round?


Thank you so much 

(1 edit)

hi Seb743, thank you for the question and the kind words. +1R means the remainder of the current round (once activated) and the entirety of the next round. Hope that helps. (I also host and run AoA sessions each month on Discord if you’d like to play in a game https://discord.gg/ZMZTHvQYGJ)